AI Insights · Timothy · March 2022
Top 5 Third Person Games on Android in Middle East Q1 2022
In Q1 2022, the top 5 third-person games on Android in the Middle East showed varied performance in terms of downloads, revenue, and active users. Here's a breakdown of their trends.
In Q1 2022, the top 5 third-person games on the Android platform in the Middle East showcased diverse performance metrics. Let's dive into the details of each game’s weekly downloads, revenue, and active users.
PUBG MOBILE
Throughout the quarter, weekly revenue for the game saw fluctuations, peaking at around $800K in late December and settling near $670K by the end of March. Weekly downloads exhibited a general downward trend, starting at approximately 51K in late December and ending at about 46K by the end of March. Active users initially decreased from 1.8M in late December to around 1.5M in early February, but later stabilized to about 1.7M by the end of March.
Free Fire: 7th Anniversary
This game experienced a decline in weekly revenue from around $195K in early January to roughly $116K by the end of March. Weekly downloads saw a rise towards the end of the quarter, reaching approximately 54K in the week of March 21. Active users showed a notable decrease from around 2.4M in late December to about 1.6M by the end of March.
Genshin Impact: Natlan Launch
Weekly revenue for this title varied, with a significant peak at around $68K in late January and another spike to approximately $59K by the end of March. Downloads started at about 9K in late December and dipped to around 5K by the end of March. Active users remained relatively stable, averaging around 100K throughout the quarter.
ONE PIECE Bounty Rush
The game’s weekly revenue saw modest fluctuations, starting at about $18K in late December and ending near $14K by the end of March. Downloads showed a slight decline, beginning at around 9K and tapering off to approximately 7K. Active users had a steady presence, ranging from around 53K in late December to about 56K by the end of March.
Free Fire MAX
Weekly revenue for this game remained fairly consistent, hovering around $18K to $22K. Downloads saw a significant spike to approximately 29K in the week of March 21. Active users saw a gradual increase from about 300K in late December to around 350K by the end of March.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.